Kursus Komputer Adobe Illustrator Dengan Materi Berkualitas Di Jogjakarta

Kursus Adobe Illustrator
Membuat ilustrasi kini tak hanya dapat dilakukan melalui proses manual namun dapat pula dilakukan dengan komputer yaitu dengan menggunakan software adobe ilustrator ini. Semua fasilitas yang ada dalam Adobe Ilustrator ini telah dibuat sedemikian rupa untuk mempermudah kita dalam membuat sebuah ilustrasi dari yang sederhana sampai yang membutuhkan kompleksitas tinggi. namun tentunya yang paling penting dalam pembuatan sebuah desain adalah kreatifitas si desainer itu sendiri.  Dalam kursus komputer adobe illustrator, Anda akan diajak untuk menemukan ide-ide kreatif Anda.


Basic               (6x Pertemuan @1,5 Jam)      Rp. 1.000.000
Intermediate (10x Pertemuan @1,5 Jam)    Rp. 1.600.000
Advanced       (15 Pertemuan @1,5 Jam)      Rp. 2.350.000
Master            (20x Pertemuan @1,5 Jam)    Rp. 3.000.000

Materi Kursus Adobe Illustrator :

Materi Basic               (6x Pertemuan @1,5 Jam)      Rp. 1.000.000

Kursus Adobe Illustrator Jogja 01

0 – Introduction

Welcome to Adobe Illustrator

Kursus Adobe Illustrator Jogja 02

1 – Making a Document

1-1 Opening from the Windows desktop
1-2 Opening from the Macintosh Finder
1-3 Creating a new document
1-4 Advanced document controls
1-5 Modifying your document
1-6 Saving changes
1-7 Closing all open documents

Kursus Adobe Illustrator Jogja 03

2 – Working with Artboards

2-1 Pages of any size, at any angle
2-2 Moving and modifying artboards
2-3 Changing the size and shape of artboards
2-4 Creating and copying artboards
2-5 Introducing the Artboard panel
2-6 Auto-arranging artboards
2-7 Artboards and rulers

Kursus Adobe Illustrator Jogja 04

3 – Getting Around

3-1 Navigating your artwork
3-2 The dark vs. the light interface
3-3 Zooming a document and its artboards
3-4 Honing in a specific detail
3-5 Scrolling (or panning) a document
3-6 Using the Page Up and Page Down keys
3-7 Navigating numerically and from a panel
3-8 Working with multiple open documents
3-9 Panels and workspaces
3-10 Cycling through screen modes

Kursus Adobe Illustrator Jogja 05

4 – Making Line Art

4-1 Now, we draw
4-2 Meet the line tools
4-3 Creating custom guides
4-4 Drawing a heart with the Arc tool
4-5 Adjusting control handles
4-6 Reflecting and completing a shape
4-7 Drawing a target with the Polar Grid tool
4-8 Pasting one shape inside another
4-9 Drawing an arrow with the Line tool
4-10 Rotating, filling, and stacking
4-11 Using the Spiral tool
4-12 Tracing existing spirals

Kursus Adobe Illustrator Jogja 06

5 – Drawing Geometric Shapes

5-1 And now, we draw better
5-2 Meet the shape tools
5-3 Using the Ellipse tool
5-4 Creating compound paths
5-5 Drawing a multi-point star
5-6 Adding and aligning a center point
5-7 Drawing rounded rectangles
5-8 Aligning to a split location
5-9 Reflecting across an axis
5-10 Modifying the constraint axes
5-11 Turning a triangle into an arrowhead
5-12 Using the Flare tool
5-13 Using the top-secret tilde key trick

Kursus Adobe Illustrator Jogja 07

6 – Tracing an Image

6-1 Auto-tracing in Illustrator
6-2 Opening an image to embed it
6-3 Placing an image to create a dynamic link
6-4 Auto-tracing and resolution
6-5 Adjusting layer previews
6-6 Cleaning up with the Threshold option
6-7 More clean-up with the Noise option
6-8 Expanding and simplifying traced paths
6-9 Flipping and fusing shapes
6-10 Scaling resolution-independent vectors

Kursus Adobe Illustrator Jogja 08

7 – Scaling and Rotating

7-1 The realm of transformations
7-2 Creating a tracing template
7-3 Drawing a diamond with the Polygon tool
7-4 Dragging and duplicating
7-5 Using the Scale tool
7-6 Scaling along a constraint axis
7-7 Using the Rotate tool
7-8 Rotating and duplicating
7-9 Group, stack, and organize

Kursus Adobe Illustrator Jogja 09

8 – Painting Freeform Shapes

8-1 The best tools for painting
8-2 Painting closed path outlines
8-3 Erasing and painting selected paths
8-4 Reassigning keyboard shortcuts
8-5 Painting in the Outline mode
8-6 Using the Shape Builder tool
8-7 Subtracting with the Shape Builder
8-8 Assigning colors with the Shape Builder
8-9 Reflecting across an angled axis
8-10 Cleaning up Shape Builder leftovers
8-11 Establishing hierarchy with groups
8-12 Working in the Group Isolation mode
8-13 Simulating beveled edges
8-14 Creating a network of interlocking paths

Kursus Adobe Illustrator Jogja 10

9 – Working with Type

9-1 Text formatting at its best
9-2 Creating page margins
9-3 Placing and flowing text
9-4 Selecting words and lines of type
9-5 Working with point text
9-6 Previewing and assigning fonts
9-7 Incrementally adjusting type size
9-8 Leading and paragraph indent
9-9 Pair-kerning and tracking
9-10 Hanging indents and paragraph spacing
9-11 Creating and applying paragraph styles
9-13 Using the Glyphs panel
9-14 Spell-checking your text

Kursus Adobe Illustrator Jogja 11

10 – Using the Pen Tool

10-1 The tool that can drawing anything
10-2 Drawing straight-sided paths
10-3 Editing a path as you draw it
10-4 Inserting and removing anchor points
10-5 Faking simple spline curves
10-6 Adding curvature with Round Corners
10-7 Introducing control handles
10-8 Drawing perfectly smooth outlines
10-9 Tracing a freeform, curving path
10-10 Three ways to make a cusp point
10-11 Converting an existing anchor point
10-12 Drawing inside or behind other paths
10-13 Copying and repurposing segments
10-14 Copying and transforming entire layers

Kursus Adobe Illustrator 1

Materi Intermediate (10x Pertemuan @1,5 Jam)    Rp. 1.600.000

Mencakup Materi Basic + Materi Intermediate

Adapun Materi Intermediate :

Kursus Adobe Illustrator Jogja 12

11 – Layers and Groups

11-1 Welcome to One-on-One
11-2 Creating and moving objects onto layers
11-3 Creating and using sublayers
11-4 Creating 3D type as a group
11-5 Selecting and working inside groups
11-6 Creating clipping groups
11-7 Working in an isolation mode
11-8 Applying effects to groups and layers

Kursus Adobe Illustrator Jogja 13

12 – Swatches and Stacking Order

12-1 How swatches and stacking work
12-2 Multiple views and power duplication
12-3 Lifting a color and creating a swatch
12-4 Creating and using global swatches
12-5 Deleting, adding, and managing swatches
12-6 Assigning and eyedropping colors
12-7 Assigning colors to paths inside groups
12-8 Adjusting the stacking order
12-9 Selecting down a stack of paths
12-10 Pasting in front and in back
12-11 Combining multiple fills
12-12 Trapping your art with rich blacks

Kursus Adobe Illustrator Jogja 15

13 – Strokes, Dashes, and Arrows

13-1 The rich world of strokes
13-2 Introducing the Stroke panel
13-3 Caps, joins, and miter limits
13-4 Dashes and arrowheads
13-5 Using the Width tool to vary the line weight
13-6 Adjusting the width of closed path outlines
13-7 Making a coupon border with scissors
13-8 Combining dashes with round caps
13-9 Making an official money-like type effect
13-10 Creating a wavy, engraving-line background
13-11 Masking a pattern inside a background
13-12 Creating tapering rules (with inset strokes)

Kursus Adobe Illustrator Jogja 16

14 – Gradients and the Gradient Tool

14-1. How gradients work
14-2 Assigning and modifying a gradient fill
14-3 Using the Gradient tool and annotator
14-4 Editing multiple gradients at a time
14-5 Establishing symmetrical gradients
14-6 Creating a radial gradient
14-7 Adjusting the midpoint skew
14-8 Mixing gradients with blend modes
14-9 Adding transparency to a gradient
14-10 Applying and editing dynamic effects
14-11 Assigning a gradient to editable text
14-12 Editing text that includes dynamic effects
14-13 The new gradient stroke options

Kursus Adobe Illustrator Jogja 17

15 – Seamlessly Repeating Patterns

15-1 The reinvention of tile patterns
15-2 Drawing a linear spiral with the Polar Grid tool
15-3 Assembling the raw ingredients for a pattern
15-4 Using the new Pattern Generator
15-5 The new tile types. Brick and Hex
15-6 The Size Tile to Art and Overlap options
15-7 Creating a new pattern based on an existing one
15-8 Applying patterns to strokes and text
15-9 Moving and transforming patterns
15-10 Fixing problem legacy patterns

Kursus Adobe Illustrator Jogja 18

16 – Align and Distribute

16-1 How alignment and distribution work
16-2 Snapping one anchor point to another
16-3 Aligning a group to the artboard
16-4 Distributing objects across the artboard
16-5 Aligning to a fixed key object
16-6 Distributing by a specified amount of space
16-7 Using the Align options to move objects
16-8 Adding an extruded edge effect
16-9 Optically aligning objects
16-10 Adding a credible 3D cast shadow

Kursus Adobe Illustrator Jogja 19

17 – Pathfinder Operations

17-1 Combining simple shapes to make complex ones
17-2 Understanding all ten Pathfinder options
17-3 Unite closed paths, join open ones
17-4 Creating a dynamic compound shape
17-5 Adding to a compound shape
17-6 Variable width, Outline Stroke, and Unite
17-7 Painting rough leaves with the Blob Brush
17-8 Creating credible leaves with dynamic effects
17-9 Contouring with the Blob Brush and Eraser
17-10 Filling in branches with the Blob Brush
17-11 Merging layers and uniting paths
17-12 Using Divide and Minus Back
17-13 Nesting one compound shape inside another

Kursus Adobe Illustrator Jogja 20

18 – Live Paint and Interlocking Paths

18-1 Filling and stroking overlapping areas
18-2 Introducing Live Paint
18-3 Stroking with the Live Paint Bucket
18-4 Using the Live Paint Selection tool
18-5 Adding paths to a Live Paint object
18-6 Building a classic, interwoven Celtic knot
18-7 Weaving one path outline into another
18-8 Creating a path that overlaps itself
18-9 Painting a path that overlaps itself
18-10 Combining gradients and depth with Live Paint
18-11 Swapping out Live Paint fills and strokes
18-12 Casting shadows inside a Live Paint object

Kursus Adobe Illustrator Jogja 21

19 – Placing Photoshop Images

19-1 Illustrator and the photographic image
19-2 Placing a photograph into your artwork
19-3 Dragging and dropping photos into Illustrator
19-4 Working with linked images
19-5 Scaling and cropping inside a bounding box
19-6 Cropping an image inside a clipping mask
19-7 Adding a border to an image, and colorizing
19-8 Creating a trendy gradient page curl
19-9 Placing a Photoshop image, with transparency
19-10 Linking vs. embedding images
19-11 Unembed and Package (Creative Cloud only)

Kursus Adobe Illustrator Jogja 22

20 – Printing a Document

20-1 Local and commercial printing
20-2 Convert all text to path outlines
20-3 Setting the trim size and bleed
20-4 Creating automatic and custom crop marks
20-5 Introducing and applying Pantone spot colors
20-6 Using the Separations Preview panel
20-7 Troubleshoot, overprint, and trapping
20-8 Printing. The General options
20-9 Placement, scale, and tiling
20-10 Adding trim and printer’s marks
20-11 PostScript and color separations
20-12 The esoteric advanced printing options

Kursus Adobe Illustrator Jogja 23

21 – Saving for the Web (and PowerPoint)

21-1 Making art for the Internet
21-2 Aligning your artwork to the pixel grid
21-3 Optimizing editable text for the web
21-4  Increasing the resolution of your web art
21-5 Saving a continuous-tone JPEG image
21-6 Optimizing your art to a specific file size
21-7 Saving high-contrast, low-color art to GIF
21-8 The more flexible PNG format
21-9 Saving PNG-24 for the web or PowerPoint

Kursus Adobe Illustrator 2

Materi Advanced       (15 Pertemuan @1,5 Jam)      Rp. 2.350.000

Mencakup Materi Basic + Materi Intermediate + Materi Advanced

Adapun Materi Advanced :

Kursus Adobe Illustrator Jogja 24

22 – Shortcuts and Settings

22-1 Welcome to One-on-One
22-2 Introducing my custom keyboard shortcuts
22-3 Installing my dekeKeys shortcuts on Windows
22-4 Installing my dekeKeys shortcuts on the Mac
22-5 Remapping your Macintosh OS shortcuts
22-6 Adjusting a few key Preferences settings
22-7 Understanding the color-managed workflow
22-8 Establishing the optimal Color Settings

Kursus Adobe Illustrator Jogja 25

23 – Blends and Masks

23-1 Illustrator’s oldest dynamic functions
23-2 Creating a multicolor blend
23-3 Establishing a clipping mask
23-4 Reinstating the colors of a clipping path
23-5 Editing individual blended paths
23-6 Adjusting the number of steps in a blend
23-7 Fixing problems with the Blend tool
23-8 Blending different levels of opacity
23-9 Editing the spine of a blend
23-10 Adding a custom spine to any blend
23-11Advanced blending and masking techniques
23-12 Blending between entire groups
23-13 Adjusting the speed of a blend
23-14 Rotating objects in 3D space (Photoshop Extended only)

Kursus Adobe Illustrator Jogja 26

24 – Logos and Specialty Text

24-1 Illustrator’s logo-making features
24-2 Customizing a single character of type
24-3 Combining a letterform with a path outline
24-4 Creating logo type along an open path
24-5 Creating logo type around a closed circle
24-6 Vertical alignment, orientation, and spacing
24-7 Warping logo type around a circle
24-8 Creating a classic neon type effect
24-9 Adding random neon brightness fluctuations
24-10 Creating neon block outs between letters
24-11 Adding neon blur and bokeh in Photoshop

Kursus Adobe Illustrator Jogja 27

25 – The Color Guide Panel

25-1 Generating colors using harmony rules
25-2 Introducing the Color Guide panel
25-3 The 23 color harmony rules, diagrammed
25-4 Mixing and matching color harmonies
25-5 Color groups and custom harmony rules
25-6 Working in the Edit Colors dialog box
25-7 Expanding on an existing harmony rule
25-8 Constraining colors to a predefined library

Kursus Adobe Illustrator Jogja 28

26 – Recoloring Artwork

26-1 Changing lots of colors all at once
26-2 Introducing the Recolor Artwork command
26-3 Recoloring with the help of swatch groups
26-4 Changing the color-assignment order
26-5 Reducing the number of colors in your art
26-6 Applying tints and shades of a single swatch
26-7 Recoloring artwork that contains gradients

Kursus Adobe Illustrator Jogja 29

27 – Calligraphic, Scatter, and Art Brushes

27-1 Painting with path outlines
27-2 Introducing the Brushes panel
27-3 Applying and editing a calligraphic brush
27-4 Applying and scaling an art brush
27-5 Applying and editing a scatter brush
27-6 Formatting and scaling brushed text
27-7 Designing a custom art brush
27-8 Creating (or replacing) an art brush
27-9 Refining a brush to fit ends and corners
27-10 Expanding, filling, and stroking a brush
27-11 Type on a path vs. text as an art brush
27-12 Distorting text with the Width tool
27-13 Infusing your artwork with a tile pattern

Kursus Adobe Illustrator Jogja 30

28 – Transparency and Blend Modes

28-1 The many forms of transparency
28-2 Creating translucency with the Opacity value
28-3 Darken, Multiply, and Color Burn
28-4 Lighten, Screen, and Color Dodge
28-5 Overlay, Soft Light, Hard Light, Difference, and Exclusion
28-6 Hue, Saturation, Color, and Luminosity
28-7 Combining the effects of multiple blend modes
28-8 Isolating blending and Knockout Group
28-9 Combining blend modes with dynamic effects
28-10 Exporting transparency from Illustrator

Kursus Adobe Illustrator Jogja 31

29 – The Appearance Panel

29-1 The Layers panel for dynamic attributes
29-2 Applying attributes in the Appearance panel
29-3 Creating depth using translucent strokes
29-4 Adding, layering, and offsetting strokes
29-5 Duplicating entire groups of attributes
29-6 Turning stacked strokes into editable paths
29-7 Simplifying a multi-stroke effect
29-8 Applying the Convert to Shape effect
29-9 Adding aligned patterns and shadows
29-10 Drawing with arrowheads and angled strokes
29-11 Employing overlapping gradient strokes
29-12 Drawing circular stroke elements
29-13 Outlining an entire multi-stroke effect
29-14 Creating seamless wood grain in Photoshop

Kursus Adobe Illustrator Jogja 32

30 – Dynamic Effects

30-1 The best features in Illustrator
30-2 Repeating a series of transformations
30-3 Adjusting and updating a dynamic effect
30-4 Applying a stroke to an entire layer
30-5 Improving the performance of drop shadows
30-6 Applying a single effect multiple times
30-7 Creating an intricate Spirograph pattern
30-8 Adding scalloped edges with Pucker & Bloat
30-9 Applying a dynamic Pathfinder to a layer
30-10 Creating beveled ornaments
30-11 Creating a sculptural type effect
30-12 Subtracting editable text from a path
30-13 Editing text inside a dynamic effect

Kursus Adobe Illustrator Jogja 33

31 – Graphic Styles

31-1 Never remember anything again, ever
31-2 The pixel-based Effect Gallery
31-3 Copying effects from one layer to another
31-4 Introducing the Graphic Styles panel
31-5 Correcting previews in the Effect Gallery
31-6 Adjusting the resolution of your effects
31-7 Combining and saving graphic styles

Kursus Adobe Illustrator Jogja 34

32 – Combining the Powers of Illustrator and Photoshop

32-1 Two powerful graphics programs combine forces
32-2 Creating a perfectly centered star shape
32-3 Precisely scaling concentric circles
32-4 Adding reflective highlights with the Flare tool
32-5 Two ways to rasterize vector art for Photoshop
32-6 Importing vector art as a Smart Object
32-7 Creating a lens flare effect in Photoshop
32-8 Photographic texture and brushed highlights
32-9 Modifying a vector Smart Object in Illustrator
32-10 Converting Illustrator paths to shape layers
32-11 Assign layer effects to native shape layers
32-12 Completing a work of photorealistic art

Kursus Adobe Illustrator 3

Master            (20x Pertemuan @1,5 Jam)    Rp. 3.000.000

Mencakup Materi Basic + Materi Intermediate + Materi Advanced + Materi Master

Adapun Materi Master :

Kursus Adobe Illustrator Jogja 35

33 – Using Smart Guides

33-1 Welcome to One-on-One
33-2 Setting up angular construction guides
33-3 Shaving off miter joins and projecting caps
33-4 Precisely aligning angled logo artwork
33-5 Covering up gaps and seams in your logo
33-6 Creating ornaments based on miter joins
33-7 Hand-drawing letters as stroked paths
33-8 Kerning and clipping hand-drawn type

Kursus Adobe Illustrator Jogja 36

34 – Working with Symbols

34-1 The benefits of using symbols
34-2 How symbols and instances work
34-3 Creating and naming symbols
34-4 Introducing 9-slice scaling
34-5 Customizing the effects of 9-slice scaling
34-6 Acquiring, trading, and previewing symbols
34-7 Duplicating and replacing symbol instances
34-8 Using symbols to simulate master pages
34-9 Advanced symbol modifications

Kursus Adobe Illustrator Jogja 37

35 – Gradient Mesh

35-1 Shading objects with Gradient Mesh
35-2 Creating a gradient mesh
35-3 Adding and deleting lines with the Mesh tool
35-4 Assigning colors to mesh points
35-5 Finessing colors to add depth and shading
35-6 Creating a gradient with the Mesh tool
35-7 Wrapping gradients around circles
35-8 Working with slender, bending shapes
35-9 Creating soft and sharp transitions
35-10 Converting a linear gradient to a mesh
35-11 Converting a radial gradient to a mesh
35-12 Using gradients to cast shadows

Kursus Adobe Illustrator Jogja 38

36 – Opacity Masks

36-1 Black conceals, white reveals
36-2 Introducing opacity masks
36-3 Assigning an empty opacity mask to a layer
36-4 Drawing inside an opacity mask
36-5 Fading artwork with a gradient opacity mask
36-6 Nesting one opacity mask inside another

Kursus Adobe Illustrator Jogja 39

37 – Liquify and Envelope

37-1 Two ways to apply free-form distortions
37-2 Introducing the Warp tool
37-3 Brush size, Detail, and Simplify
37-4 Liquifying an isolated portion of a path
37-5 The Twirl, Pucker, and Bloat tools
37-6 The Scallop, Crystallize, and Wrinkle tools
37-7 Simplifying a path; creating a custom starburst
37-8 Applying an envelope-style distortion
37-9 Editing the contents of an envelope
37-10 Masking the contents of an entire layer

Kursus Adobe Illustrator Jogja 40

38 – Pattern Brushes

38-1 Up to five tiles per pattern brush
38-2 Creating a basic pattern brush
38-3 Correcting and adjusting a pattern brush
38-4 Designing a matching corner tile
38-5 Adding an angled loop to a corner design
38-6 Creating end tiles and tile perimeters
38-7 Cropping your designs inside your tiles
38-8 Assembling a seamless pattern brush
38-9 Adding a white buffer zone to a pattern brush
38-10 Reconciling very acute corners in a path

Kursus Adobe Illustrator Jogja 41

39 – Charts and Pictographs

39-1 The pleasures and pitfalls of graphs
39-2 Importing and graphing numerical data
39-3 Modifying data to create a category axis
39-4 Reformatting text and values in a graph
39-5 Changing the Graph Type settings
39-6 Creating and applying a graph design
39-7 Repairing a broken pictograph
39-8 Recreating a graph at the proper size

Kursus Adobe Illustrator Jogja 42

40 – 3D Effects

40-1 The five advantages to 3D in Illustrator
40-2 Introducing the three kinds of 3D in Illustrator
40-3 Working in 3D space – Pitch, yaw, and roll
40-4 Lighting and shading a 3D object
40-5 Beveling the edges of a 3D extrusion
40-6 Creating live, editable 3D type
40-7 Adding cast shadows to 3D type
40-8 Assigning and editing a 3D Revolve effect
40-9 Mapping artwork onto a 3D object


Anda Berminat Ikut Kursus? Hub :
Jl. Magelang KM 7,5 Yogyakarta
HP : 0877.3887.5400
Pin BB : 5229B9B9

Lowongan Pekerjaan/Dicari Freelance Developer Game/Desainer/Animator Flash AS2 dan AS3

Lowongan Pekerjaan/Dicari Freelance Developer Game/Desainer/Animator Flash AS2 dan AS3 (Membuat Konten Konten Edukasi)

Syarat :

1. Menguasai Adobe Flash AS2 dan AS3.
2. Mampu Membuat Animasi dengan Adobe Flash.
3. Mampu Membuat Aplikasi Game Edukasi AS2 Maupun AS3

4. Mampu Mengatasi Deadline Project Yang Ketat
5. Jujur Dan Bertanggung Jawab Dengan Pekerjaan
6. Mampu Membuat Animasi 3D dengan 3D Studio MAX (Nilai Tambah)
7. Mengerjakan Konten Konten Edukasi
8. Mempunyai Pengalaman Membuat Animasi 2D Dan Game Edukasi
9. Kirim Lamaran Kerja Dan Porto Folio Ke Email Kami Voodoojogja@gmail.com
10. Kirim Juga Contoh Contoh Animasi 2D Dan 3D Serta Aplikasi Game Yang Pernah DIkerjakan

Hub Segera :
Jl. Magelang KM 7,5 Mlati Sleman Yogyakarta
HP : 087738875400
WA : 087738875400

Pin BB : 5229B9B9

Kursus Komputer Privat Menggambar Desain Arsitektur Dengan Sketchup

Kursus Komputer Privat Menggambar Desain Arsitektur Dengan Sketchup, Mempelajari cara menggambar, merancang, dan menghidupkan ide-ide Anda dengan SketchUp, Dalam kursus ini, anda belajar hal hal penting dari SketchUp: navigasi di sekitar antarmuka, memanipulasi objek, gambar 2D dan 3D, bekerja dengan bahan, dan menerapkan tekstur. animasi sederhana dan mengekspor karya seni Anda di 2D dan 3D format.

Materi Pelajaran meliputi:

Menciptakan pandangan kamera
Permukaan Bayangan
Memilih, menggerakan, skala, dan memutar objek
Menciptakan lingkaran dasar, poligon, dan busur
Membuat teks 3D
Label gambar
Bekerja dengan layer
Menggunakan komponen dari stok Gambar 3D
Menerapkan bahan dan tekstur pemetaan
menjiwai karya seni
Mengekspor sketsa di 2D dan 3D

1. SketchUp Antarmuka
Antarmuka dasar
Menjelajahi di SketchUp
Berjalan-jalan di SketchUp
Menciptakan pandangan kamera
Wajah Shading dan tepi
Menciptakan bayangan dan kabut
Menggunakan layar untuk membuat beberapa tampilan
Konfigurasi toolbar

2. Objek Memanipulasi
Memilih dan menggerakan benda
Scaling dan memutar obyek
Memanipulasi permukaan dan bagian tepi
Alat seleksi tingkat lanjut

3. Menggambar di SketchUp
Alat penggaris fundamental
Menggunakan alat Line untuk menggambar 3D
Alat penghapus
Menggunakan alat Rectangle
Membuat persegi panjang diputar     Mendorong dan menarik permukaan ke 3D
Menggunakan alat Offset untuk membuat garis besar
Menggambar bentuk melengkung dan freehand
Membuat lingkaran dan poligon
Melembutkan dan menghaluskan tepi
Menggunakan alat Follow Me
Membuat teks 3D

4. Mengukur dan Pelabelan
Menggunakan Pita Ukur untuk membuat pedoman
Menggunakan alat Protractor
Membuat bagian
Membuat label

5. Mengorganisasi Objek
Pengelompokan obyek
Bekerja dengan layer
Menggunakan Outliner dan Info Entity

6. Bekerja dengan Komponen
Jendela Komponen
Membuat komponen
Menggunakan Stok 3D
Menggunakan jendela Component Options
Menggunakan alat Interact

7. Bekerja dengan Bahan
Menerapkan bahan
Editing Bahan
Membuat bahan

8. Bekerja dengan Tekstur
Tekstur pemetaan interaktif
Pemetaan melengkung pada benda
Memproyeksikan peta pada objek melengkung
Membuat rencana lantai menggunakan gambar bitmap
Menggambar struktur dari rencana lantai

9. Rendering dan Animasi
Menerapkan Style
Menciptakan Style

Kursus Sketchup – Basic 6x Pertemuan @1,5 Jam, Rp. 1.000.000,-
Kursus Sketchup Intermediate 10x Pertemuan @1,5 Jam, Rp. 1.600.000,-
Kursus Sketchup Advanced 15x Pertemuan @1,5 Jam, Rp. 2.350.000,-
Kursus Sketchup Mastery 20x Pertemuan @1,5 Jam, Rp. 3.000.000,-

Hub Segera :
Jl. Magelang KM 7,5 Mlati Sleman Yogyakarta
HP : 087738875400
WA : 087738875400

Pin BB : 5229B9B9

Kursus Komputer Privat Menggambar Desain Arsitektur Dengan Sketchup 02 Kursus Komputer Privat Menggambar Desain Arsitektur Dengan Sketchup 03 Kursus Komputer Privat Menggambar Desain Arsitektur Dengan Sketchup 04 Kursus Komputer Privat Menggambar Desain Arsitektur Dengan Sketchup 05 Kursus Komputer Privat Menggambar Desain Arsitektur Dengan Sketchup 06 Kursus Komputer Privat Menggambar Desain Arsitektur Dengan Sketchup 08 Kursus Komputer Privat Menggambar Desain Arsitektur Dengan Sketchup 09 Kursus Komputer Privat Menggambar Desain Arsitektur Dengan Sketchup 10



Kursus Privat Komputer Membuat Animasi 2D Kartun Dengan Anime Studio Pro 10 Di Jogja

Dalam Kursus Privat Komputer Membuat Animasi 2D Kartun Dengan Anime Studio Pro 10, Anda diajarkan tentang konsep yang diperlukan untuk membuat animasi kualitas profesional. Kursus ini dirancang untuk pemula, artinya tidak ada pengalaman sebelumnya dengan Anime Studio Pro. Anda akan mulai dengan belajar antarmuka, kemudian belajar tentang alat alat gambar. Anda akan belajar tentang menggambar bentuk organik dan majemuk, dasar dan lanjutan tentang masking, dan cara menggambar 3D. Anda diajarkan juga tentang tulang, seperti tulang siku, tuas kontrol, dan penguncian tulang, animasi dan efek khusus, termasuk animasi bersepeda, siklus berjalan, pelacakan gerak, menetapkan latar belakang, dan render akhir. Setelah Anda menyelesaikan kursus ini, Anda akan mampu menggunakan Anime Studio Pro 10 untuk membuat dan menghidupkan proyek Anda sendiri untuk penggunaan pribadi ataupun profesional. File Project juga disertakan.

Adapun Materi yang Diajarkan Meliputi :

Drawing Tools
  • Drawing Or Importing
  • Getting Started
  • Organic Shapes – Part 1
  • Organic Shapes – Part 2
  • Welding And Simplifying
  • Compound Shapes
  • Shape Order
  • Drawing, Hiding And Deleting
  • Brushes – Part 1
  • Brushes – Part 2
  • Styles – Part 1
  • Styles – Part 2
  • Basic Masking
  • Advanced Masking
  • Drawing In 3D – Part 1
  • Drawing In 3D – Part 2
  • Bone Introduction
  • Important Requirements
  • Binding General
  • Layer Binding
  • Point Binding
  • Smart Bones
  • Elbow Bones
  • Bone Targets
  • Control Levers – Part 1
  • Control Levers – Part 2
  • Nested Layers
  • Bone Locking
  • Constraints
  • Bone Dynamics
  • Rigging
    • Rigging Best Methods
    • Rig Finessing
    • Patch Layers
    • Rig Parenting And Offset
  • Animation
    • Key Frame Best Methods
    • Tweeners – Part 1
    • Tweeners – Part 2
    • Physics
    • Follow Path
    • Stroke Exposure
    • Layer Comps
    • Switch Layers
    • Lip Sync
    • Depth Sort
    • Morph Targets
    • Cycling Animation
    • Cycling Animation Switch Layers
    • Cycling Animation Tweeners
    • Walk Cycle – Part 1
    • Walk Cycle – Part 2
    • Channels And Motion Graph
  • Special Effects
    • Imported 3D
    • Imported 3D Environments – Part 1
    • Imported 3D Environments – Part 2
    • Imported 3D Poser
    • Basic Particle Animation
    • Advanced Particle Animation – Part 1
    • Advanced Particle Animation – Part 2
    • Advanced Particle Animation – Part 3
    • Perspective Shadows
    • Advanced Shadows
    • Point At Camera
    • Style Building – Part 1
    • Style Building – Part 2
    • Vector Effects
    • Image Effects
    • Motion Tracking – Part 1
    • Motion Tracking – Part 2
    • Motion Blur
    • Render Effects
    • Batch Rendering
  • Bank Robber
    • Project Introduction
    • Project Settings And Background
    • Background Development – Part 1
    • Background Development – Part 2
    • Neon Sign Cycle – Part 1
    • Neon Sign Cycle – Part 2
    • Television Glow – Part 1
    • Television Glow – Part 2
    • Room Effects
    • Cat Animation – Part 1
    • Cat Animation – Part 2
    • Character Development
    • Vinny Body
    • Vinny Styles
    • Vinny Rigging – Part 1
    • Vinny Rigging – Part 2
    • Vinny Morphs – Part 1
    • Vinny Morphs – Part 2
    • Vinny Coin Animation – Part 1
    • Vinny Coin Animation – Part 2
    • Vinny Coin Animation – Part 3
    • Vinny Coin Animation – Part 4
    • Vinny Full Animation – Part 1
    • Vinny Full Animation – Part 2
    • G-Man Animation – Part 1
    • G-Man Animation – Part 2
    • Camera Animation
    • Scene Adjustments
    • Depth Of Field
    • Sequencer Adjustments
    • Final Render

Kursus Anime Studio Pro – Basic 6x Pertemuan @1,5 Jam, Rp. 1.000.000,-
Kursus Anime Studio Pro Intermediate 10x Pertemuan @1,5 Jam, Rp. 1.600.000,-
Kursus Anime Studio Pro Advanced 15x Pertemuan @1,5 Jam, Rp. 2.350.000,-
Kursus Anime Studio Pro Mastery 20x Pertemuan @1,5 Jam, Rp. 3.000.000,-

Hub Segera :
Jl. Magelang KM 7,5 Mlati Sleman Yogyakarta
HP : 087738875400
WA : 087738875400

Pin BB : 5229B9B9

Kursus Privat Komputer Membuat Animasi 2D Kartun Dengan Anime Studio Pro 10 Di Jogja 06

Kursus Privat Komputer Membuat Animasi 2D Kartun Dengan Anime Studio Pro 10 Di Jogja 05

Kursus Privat Komputer Membuat Animasi 2D Kartun Dengan Anime Studio Pro 10 Di Jogja 04

Kursus Privat Komputer Membuat Animasi 2D Kartun Dengan Anime Studio Pro 10 Di Jogja 03

Kursus Privat Komputer Membuat Animasi 2D Kartun Dengan Anime Studio Pro 10 Di Jogja 02

Kursus Privat Komputer Membuat Animasi 2D Kartun Dengan Anime Studio Pro 10 Di Jogja 01

Kursus Privat Komputer Membuat Animasi 2D Kartun Dengan Anime Studio Pro 10 Di Jogja 07

Kursus Privat Komputer Membuat Animasi 2D Kartun Dengan Anime Studio Pro 10 Di Jogja 08

Kursus Privat Komputer Membuat Animasi 2D Kartun Dengan Anime Studio Pro 10 Di Jogja 09

Kursus Privat Komputer Membuat Animasi 2D Kartun Dengan Anime Studio Pro 10 Di Jogja 10



HP : 0877.3887.5400
PIN BB : 5229B9B9


Microsoft Access
Microsoft Excel
Microsoft Outlook
Microsoft Powerpoint
Microsoft Project
Microsoft Publisher
Microsoft Visio
Microsoft Windows
Microsoft Word
Adobe Illustrator
Adobe InDesign
Adobe Photoshop
Adobe After Effects
Adobe Audition
Adobe Encore DVD
Adobe Premiere Pro
Adobe Soundbooth
Corel Video Studio
DSLR Videography
Final Cut Pro
Fruity Loop
Pinnacle Studio
Pro Tools
04_DESAIN 2D & 3D
3D Studio Max
Cinema 4d
Marvelous Designer
Newtek Lightwave
Poser Pro
Reallusion Crazytalk Animator
Reallusion iClone
Adobe Dreamweaver
SQL Server
AutoCAD 2D
AutoCAD 3D
AutoCAD Civil 3D
AutoCAD Electrical
AutoCAD Inventory
RAB Excel
Smart Pls
Adobe Flash AS2
Adobe Flash AS3
Flare 3D
Unity 3D
Microsoft C#
Microsoft C++
Microsoft Visual Basic


Kursus 3D Modeling Menggunakan Blender Di Jogja

Kursus ini memberikan gambaran tentang modeling, animasi, dan rendering grafis 3D dalam perangkat lunak open source Blender 2.7. Dimulai dengan tur antarmuka Blender, belajar blender bagaimana untuk membuat dan mengedit objek dasar, dan menerapkan bahan serta tekstur. Kursus ini juga mengajarkan pencahayaan untuk adegan 3D, pengaturan dan penggunaan kamera, menjiwai benda, dan membuat karakter dasar manusia.

Topik yang diajarkan meliputi:

  • Menjelajah dalam ruang 3D
  • Memilih, memutar, dan skala objek
  • Menggunakan Snap untuk memindahkan objek secara tepat
  • Membuat primitif mesh dan ekstrusi
  • Pengelompokan objek
  • Menciptakan makhluk sederhana
  • menggabungkan objek mesh
  • Pengorganisasian adegan dengan layer, group, dan hirarki
  • Menetapkan bahan mengkilap dan reflektif ke objek
  • Membuat bump mapping
  • Menciptakan langit dan cahaya ambient
  • Memahami oklusi ambient
  • Menambahkan blur dan kedalaman lapangan
  • Editing animasi di Grafik Editor
  • Membangun dan menjiwai karakter yang sederhana

1. Blender Antar Muka
- Sekilas antarmuka Blender
- Memahami tampilan jendela 3D
- Menjelajahi dalam ruang 3D
- Konfigurasi preferensi pengguna
- Membuat layout kustom

2. Memilih dan Menerjemahkan Objek
- Memilih Objek
- Menggerakan Benda
- Memutar Benda
- Mengskala Benda
- Memahami dan mengubah orientasi
- Mengubah asal obyek
- Memilih pivot poin
- Menggunakan Snap untuk memindahkan objek tepat

3. Modeling- Membuat jaring primitif
- Memilih simpul dan tepi
- Editing mesh objek
- Editing proporsional
- Mode sculpting
- Ekstrusi
- Shading benda secara halus
- Pengelompokan Mesh

4. Lanjutan Modeling
- Bekerja dengan modifiers
- Bekerja dengan subdivision surface
- Menciptakan makhluk sederhana
- Editing proporsional
- Mode sculpting
- Ekstrusi
- Shading benda secara halus
- Pengelompokan Mesh
- Membuat Teks
- Boolean Tools
- Mengelompokan Vertex

5. Menerapkan Material
- Menetapkan material ke objek
- Shader Diffuse
- Bekerja dengan specularity
- Menggunakan opsi Ramp Shader
- Pilihan shading tambahan
- Membuat refleksi
- Menambahkan transparansi dan refraksi
- Subsurface scattering

6. Menambahkan Tekstur
- Menambahkan tekstur sederhana
- Menggunakan bitmap
- Tekstur pemetaan di Editor UV
- Tekstur pemetaan di Editor UV
- Menggunakan proyeksi UV
- UV pemetaan karakter
- Fine-tuning pemetaan UV
- Membuat peta Bump dan Normal
- Perpindahan Pemetaan
- Menggunakan Node Editor

7. Bekeja dengan Cahaya
- Menambahkan lampu untuk sebuah adegan
- Fine-tuning ray-jejak bayangan
- Menggunakan lampu
- Fine-tuning bayangan penyangga
- Menggunakan lampu Hemi
- Bekerja dengan lampu di Area
- Menciptakan langit dan cahaya ambient
- Menambahkan gambar latar belakang
- Membuat sinar matahari
- Oklusi ambien

8. Kamera dan Rendering
- Bekerja dengan kamera
- Membuat target kamera dengan kendala
- Render properti
- Rendering animasi
- Menambahkan blur
- Menciptakan kedalaman lapangan

9. Dasar Animasi
- Memahami Timeline
- Menjiwai benda
- Menjiwai properti
- Editing animasi di Grafik Editor
- Menggunakan Lembar Dope
- Menjalankan animasi

10. Karakter Rigging
- Animasi wajah menggunakan shape keys
- Memahami armatures
- Deformasi karakter dengan dinamo
- Menyiapkan inverse kinematik
- Mengontrol pinggul dan tubuh
- Menjiwai dalam mode Pose
- Membuat animasi pengujian

Kursus Blender 3D – Basic 6x Pertemuan @1,5 Jam, Rp. 1.000.000,-
Kursus Blender 3D – Intermediate 10x Pertemuan @1,5 Jam, Rp. 1.600.000,-
Kursus Blender 3D – Advanced 15x Pertemuan @1,5 Jam, Rp. 2.350.000,-
Kursus Blender 3D – Mastery 20x Pertemuan @1,5 Jam, Rp. 3.000.000,-

Hub Segera :
Jl. Magelang KM 7,5 Mlati Sleman Yogyakarta
HP : 087738875400
WA : 087738875400

Pin BB : 5229B9B9


Kursus-Blender-Jogja-03 Kursus-Blender-Jogja-04 Kursus-Blender-Jogja-05 Kursus-Blender-Jogja-06 Kursus-Blender-Jogja-07 Kursus-Blender-Jogja-08 Kursus-Blender-Jogja-09

jasa download


JASA DOWNLOAD FILM GAME SOFTWARE MURAH JOGJA menyediakan jasa download bagi anda yang ingin mendownload file dari internet dengan ukuran besar akan tetapi terkendala dengan kecepatan jaringan internet.
- Games
- Software
- Film
- Aplikasi
- Musik
- TV Show Serial
- Animasi
- Manga
- Ebook
- Tutorial
- Template
- 3D Model
- Plugin
- Vector
- Stock Image
- Font
- PSD File
- PNG File
- Footage
- Themes
- Scripts
- Magazine
- Sound
- Wallpaper
- Cliparts
- Frames
- dll

Biaya Download Rp. 5000/GB Tarif Flat
Biaya Burn Ke DVD 4GB Rp. 5000/DVD
Kalau Mau Menggunakan Hardisk Eksternal Dari Sini Silahkan Konfirmasi Dulu Harganya
Belum Termasuk Biaya Ongkir

Hub : 
Jl. Magelang KM 7,5 Yogyakarta
HP : 0877.3887.5400
Pin BB : 5229B9B9


Kursus Komputer Desain Menggambar Arsitektur Menggunakan AutoCAD 2016 Materi Lengkap Di Jogjakarta

AutoCAD 2016 Adalah Software Menggambar Arsitektur yang Sangat Powerfull, Jika Anda Ingin Menjadi Seorang Arsitek yang Handal Anda Harus Mutlak Menguasai Software Ini . Dengan Menguasai Software Ini Anda Akan Lebih Mudah Berkecimpung Di Dunia Arsitektur, Terutama Arsitektur Bangunan Gedung.


AutoCAD 2016 : 01 Interface dan Manajemen Menggambar

Topik meliputi:

  • Launching AutoCAD
  • Mengakses Tool
  • Menyimpan ruang kerja
  • Pemantauan status bar
  • Memahami anatomi perintah
  • Membuka gambar
  • Zooming, panning, dan regenning
  • Bekerja di lingkungan multi-dokumen
  • Menyimpan pekerjaan Anda

1. Touring Interface

- Memanggil Aplikasi AutoCAD 2016
- Pemahaman Model Ruang
- Mengakses Tool Tool Di AutoCAD 2016
- Memanfaatkan palet dockable
- Menyimpan ruang kerja
- Menyesuaikan preferensi AutoCAD
- Pemantauan status bar
- Memahami anatomi perintah
- Mengakses bantuan

2. Mengelola Gambar

- Membuka gambar AutoCAD
- Memahami fungsi mouse
- Zooming, panning, dan regenning
- Bekerja di lingkungan multi-dokumen
- Menyimpan pekerjaan Anda
- Memahami template
- Plotting dari ruang model
- Merencanakan layout


AutoCAD 2016 : 02 Fundamental Menggambar

Topik meliputi:

  • Membangun garis
  • Mendefinisikan satuan ukuran
  • Mengunci geometri dengan objek terkunci
  • Menggambar persegi panjang, lingkaran, dan poligon
  • Menerapkan pola arsiran
  • Memindah, menyalin, dan memutar objek
  • Menghapus elemen
  • Membatalkan dan mengulangi tindakan

1. Membuat Dasar Geometri

- Membangun garis
- Penguncian sudut menggunakan Ortho dan Polar
- Menggambar lingkaran
- Mengaktifkan heads-up display

2. Memahami Satuan Ukuran Gambar

- Mendefinisikan satuan ukuran
- Menggambar di unit arsitektur
- Bekerja dengan satuan metrik

3. Menjaga Akurasi Gambar

- Memahami sistem koordinat Cartesian
- Mengunci geometri menggunakan object snaps
- Mengotomatisasi Objek Snap
- Menggunakan pelacakan sementara

4. Menggunakan Perintah Perintah Khusus Menggambar

- Menggambar persegi panjang
- Menggambar poligon
- Membuat elips
- Menerapkan pola arsiran

5. Membuat Modifikasi Gambar

- Merevisi geometri menggunakan Properties palette
- Memindah dan menyalin elemen
- Memutar elemen
- Pemangkasan dan memperluas geometri
- Membuat offset
- Menghapus elemen
- Membatalkan dan mengulangi tindakan


AutoCAD 2016 : 03 Editing Dan Pengorganisasian Gambar

Topik meliputi:

  • Menambahkan dan menghapus seleksi
  • Peregangan elemen
  • Membuat salinan cermin
  • Memanfaatkan grips
  • Mengedit Arsiran
  • Menggunakan layer untuk mengatur gambar
  • Mengubah status layer
  • Memahami properti BYLAYER
  • Melakukan pengukuran
  • Mengotomatisasi perhitungan dengan Kalkulator Cepat
  • Membangun bagian multi-view

1. Membuat Seleksi

- Memilih objek menggunakan windows
- Menambah dan menghapus dari seleksi
- Menggunakan shortcut keyboard

2. Refining Geometri

- Membuat fillet
- Membuat chamfers
- Membuat array rotasi
- Membuat array persegi panjang
- Peregangan elemen
- Membuat salinan cermin
- Elemen Scaling
- Memanfaatkan Grips
- Memecah elemen
- Menggabungkan elemen bersama-sama
- Mengedit Arsiran

3. Pengorganisasian Gambar

- Memahami layer
- Membuat dan menyesuaikan layer
- Menggunakan layer untuk mengatur gambar
- Mengubah status layer menggunakan kontrol layer
- Memahami properti ByLayer
- Menggunakan geometri yang ada untuk mengatur layer

4. Mengakses Spesial Tool

- Melakukan pengukuran
- Memilih objek yang mirip
- Membuat objek baru dengan contoh
- Mengotomatisasi perhitungan menggunakan QuickCalc kalkulator